That skin, though. The lighting, the water, the voice acting. Twenty hours in and I’ve apparently just begun.
I have met five followers so far (Cassandra, Varric, Solas, Sera, and Vivianne) and each of them is beautiful and full of vibrant personality. This is completely expected in a Bioware game, but because it has been so long since my last encounter with the developer, it is a welcome aspect to my gaming experience. Truthfully, character development can make or break a game.
The prominence of the LGBTAP community (Lesbian, Gay, Bisexual, Transgender, Asexual, and Pansexual--only attempting to be inclusive with the last two, please inform me if there is a sequence that you prefer) stands out to me the most about this game. As I was invited to get my next party member, Iron Bull, I was greeted by a transgender male. It was a pleasant surprise and one that makes me even more intrigued to play further on, just to see what else the game has attempted to cover about important aspects of real life.
Just the ability to flirt with every potential marriageable (see: my history with Harvest Moon) candidate is an appreciated change from the norm. In the real world, we can’t tell who is into who and I’m glad that the game is receptive to that aspect of nature. This also, obviously, prevents the assumption of the player’s sexuality.
The End of the Prologue
I had been hoping for something more and they certainly delivered. Corypheus is back. I was able to remake Hawke and she actually stays as part of the team for a bit. Hawke was based on me and since the Inquisitor is as well (who better to decide the fate of these worlds than myself, right?), the scenes in which they speak to each other are quite hilarious. It would make the game simply divine if BioWare would put some sort of recognition software in the next Dragon Age or Mass Effect to signal dialogue reflecting those similarities. Truthfully, because there was no mechanism within the code of the game to look at that possibility, it made the scene just a tiny bit awkward.
I feel as though many of the scenes in this game would mean nothing to someone who had not played the previous games. I stumbled upon the remake of the theme song to the first game while attempting to jump onto a roof in Haven, freaked out and almost started crying. I believe that was the intended feeling when the song is played in the events of the story. The song should have been unlockable through that scene, in this case.
Regardless of that tiny detail, the game opens up beautifully into the meat of the story at about 50 hours in. This time frame assumes the reader is as obsessed with completion as I am. The graphics, the story, the characters, and the constant throwbacks within this this expansion on the Dragon Age universe has impressed and enthralled me to the point that I continue to spend as much free time as I can on finishing it.
Toward the End of the Game
I am two story moments away from the end of the game, having nearly done everything. This has put me at 106 hours. This has to be the first time that I have devoted this amount of time to a game that I am so close to actually completing. I feel...good about it. BioWare makes games that make us feel good about spending our time in an isolated room, doing nothing else for weeks at a time. This is a gift that they are truly graced with and continue to bestow on us.
The feeling of satisfaction that I get from looking at my completed War-Table and my perfected castle along with the lingering desire to collect even more as I flip through my completed quests and fulfilled requisitions and collections compile to give me such a sweet, sweet feeling right before everything ends. All that’s left to do is experience what I shall leave even more ambiguous than the rest of the game and await the next chapter in the Dragon Age revolution.