Live-Action Strategy Supreme
The first thing I noticed about this game (after the fact that you can be female) is that every class must be played with quick fingers and even faster eyes. I picked the ranged class from start of the game and continued with it for the rest of the game, happily ducking and dodging even on the easiest difficulty.
The game features a skill tree of sorts (with no pre-requisites for certain abilities aside from level requirements) and that factors into the strategy of the game. If you are looking for an RPG that challenges you beyond the basic tactical aspects of attack here and defend there, this is a great game to check out.
As you level up your stats, your character moves and interacts with the world differently. Because I put most of my points in dexterity, I am now able to do milk acrobatics and jump higher and with much more grace than at the beginning of the game. I can't think of a single other RPG that has actually changed the way that you interact with the world outside of battle and dialogue when particular stats are high enough. Needless to say, my mind was absolutely blown.
The Game that Keeps on Giving
Amidst funny dialogue and thorough world-history are little bits and bobs of delightful details that make the game so exciting and interesting to play. There are minor characters everywhere with stories that extend beyond their own geographic interest. This colorful addition to the game is something that we currently expect from the most basic RPGs and I think the game designers and writers knew where the industry was headed back in 2009.
That’s right. This game came out 17 days after Dragon Age Origins and in many ways exceeded the ambitions of that project. There are choices and consequences that affect the way that the world turns out, there is a rousing plot device, there is a customizable main character…the only thing it seems to lack is a posse of characters with which the player may form relationships.
Generally speaking, character development in this game is actually fairly stiff but there were plenty of creative undertakings throughout the rest of the game that make up for it. There is a castle and lordship that the main character can assume, as well as individuals to help further the end goals of the main character. There are many side quests, customizable quest rewards, the ability to jump, climb and hunt big game.
If you enjoy any big, open world RPG with cinematics, customization and larger than life consequences, Divinity II might just be your cup of tea. Don’t write it off for its age. It was certainly ahead of its time and earnestly feels like a cast-off point for games of its ilk.
A Little More Fluff and a Little Less Gush, Before I Go
The story centers around the main character, a fledgling dragon slayer, following the words and finger pointing of his or her elder dragon slayers. There are moments where the character can think for herself and these lead to meeting a rather foul fellow by the name of Damian. He is the main foe in the game and presents a very real motivation to become more powerful and experienced.
Truly, try this game out. It surprised me within the first ten minutes; the hair choices are top notch, there is treasure absolutely everywhere, and it has fabulous voice acting. Ignoring everything else that I’ve mentioned so far, just those three things are more than worth the ten minutes it takes to get into this game.